This document outlines all procedures, regulations, and instruction on all in-game features that are within the Medical Department's scope.
The Medkit is a placeable object which carries all the supplies you need to perform your duties.
Once an item runs out, you must refill your medkit at a first aid station.
The Fire Extinguisher can be used to stop fire from spreading or to put out a patient that is on fire.
These should only be grabbed during emergencies by the Emergency Medical Services or certain protocols.
Civil Sector
The Hamilton Office Complex
The Medical Wing
The Examination Room
The Scientific Wing
The JFK Administrative Complex
The Military Police Jails
The Ethics Office
The Internal Security Wing
The Administrative Meeting Area
The Administrative Shelter
The Pit
Entrance Checkpoint
Medium Containment Zone Checkpoint
Heavy Containment Zone Checkpoint x2
Heavy Containment Entrance
The Class-D Containment Zone
The Tram Station
The Infirmary
Civil Sector
The Hamilton Office Complex
The Scientific Wing - Clean Rooms Checkpoint
The Class-D Containment Zone
The Tram Station entrance
The Stairwell exiting the tram station
The Security Outpost
The Medical Exam is used to check the vitals of a patient.
Click on the intended patient to see their vitals.
While viewing the exam, please note that the patient is facing toward you, as indicated by the eyes.
The Defibrillator is used to revive downed players.
Press Q to charge the defibrillator.
Once charged, click on the torso of the downed patient.
Bandages are used to treat YELLOW injuries.
Bandages are used to heal all torso/head injuries
Tourniquets are used to treat ORANGE injuries.
Tourniquets may NOT be used on the head or torso.
Splints are used to treat RED injuries.
Splints may NOT be used on the head or torso.
Field Dressings are used to stop any weapon-inflicted bleeding.
Field Dressings also provide a temporary boost to HP regeneration speed.
Hazmat Suits are used as protective wear against most infectious and biohazardous agents.
The hazmat suit provides resistance against infectious SCPs, irritant gases, and acidic materials.
Ambulances are the signature vehicle of the Medical Department. The ambulance is primarily used by the Emergency Medical Services to transport themselves and others around the site.
You are free to hitch a ride in one if the owner of the vehicle agrees to it.
Carrying is an in-game function that becomes available after one has been downed for three seconds or more.
Medical Personnel are encouraged to carry the injured out of potentially dangerous areas.
Medical Personnel are faster than most personnel while carrying, except for the Emergency Medical Services.
Follow this treatment priority chart to ensure that the most critical patients are treated first, based on their health condition
Site Director +
↓
Critical condition (0-50 HP)
↓
Moderate condition (50-75)
↓
Stable condition (75-100)
When treating individuals with inflicted injuries, it is recommended to follow this general structure for their healing.
Field Dressing → Medical Exam → Heal injuries based on severity → Field Dressing
(If the patient is bleeding) (Red → Orange → Yellow) (If patient is still low on HP)
The general duty of the Medical Department; appointments offer a wide array of medical procedures for you to choose from, adding a diverse experience for all of medical personnel and patients.
As part of the Class-D rehabilitation and activities program, the Medical Department allows Class-Ds to work in the Infirmary and station elsewhere on the site. Medical personnel may request for Class-Ds to work alongside them and be used as assistants.
Medical personnel who participate by requesting medical volunteers will receive 20 medical credits per Class D.
You must screenshot yourself with the CD with the start time and end time.
Acceptable ways to track time include using the radio time, or taking screenshots of activity logs before logging on and after logging off the team.
There is a max limit of 6 CD volunteering at any one time.
The Class-D will either stay in the Medical Outpost or be stationed where they are needed around the site.
The Class-D can be taken for patrols to seek out injured personnel.
A patrol can be conducted once every 10 minutes.
A patrol with a more than 2 Class-D requires an extra combative.
Once the volunteer wants to leave or the medical personnel dismiss them, they must be paid using the /reward command on the terminal. The rubric for the ratings is below.
The volunteer must return their uniforms and equipment before heading back to the CDCZ.
Procedure
Request on the “Request” radio channel.
“Requesting X Class-D for medical volunteer work”
Senior Physicians may request 3 Class-D
Physicians may request 2 Class-D
Residents may request 1 Class-D
Wait for combatives to respond and to move the Class-D to the medical outpost.
The Class D(s') will be disarmed.
Once the Class-D arrive, a combative will be posted inside or near the outpost.
In order for Class-D to get their appropriate items, they must enter the medical outpost and find the locker by the combative elevator wall to gain access to the volunteer uniform and a medkit.
The volunteer will be responsible for dealing with less critical patients and applying field dressings.
Medical personnel ranking Nurse and above may escort scientific department tests if they have permission from the researcher conducting the test in case any personnel are to get injured during the test. In order to escort a cleanrooms and Light containment zone test you must be a Nurse, to escort a Medium containment zone test you must be a Resident, and to escort an Heavy containment zone test you must be a Physician.
Medical personnel may not escort during a riot, breach, or raid.
Medical personnel may not escort if requested elsewhere by a Senior Physician.
Medical personnel may not interfere or interrupt the test purposefully.
Medical personnel, if urgently needed somewhere, must be prepared to report to said location.
Procedure
Medical personnel must ask permission to escort the test from the test host and promptly meet with the test host outside of the first checkpoint within The Pit.
Medical personnel who wish to receive credits are required to take two screenshots, one at the start and one at the end, to prove their attendance.
Medical Personnel are required to follow the Certain Death Principle.
Any personnel afflicted by an SCP-related injury, means imminent death. We have to keep the security of our assets and the safety of other foundation personnel in mind when treating people who have gone through scientific testing.
Site protocols are on-site events activated via on-site Terminals located around the site. Protocols are the primary method of alerting personnel to a specific danger within the site.
The site is operating normally. There is minimal active threat within the facility, and civilian personnel may operate their regular duties.
Medical Personnel are encouraged to host events during the Normal protocol.
The Class-D Containment Zone is experiencing heightened inmate aggression, which requires extra security attention.
Medical Students without an orientation must evacuate to the Civil Sector.
Medical Students with an orientation are permitted to stay within the Class-D Containment Zone to assist.
The Class-D Containment Zone is experiencing a hostile inmate incursion and has been deemed lost by combative forces.
All Medical Personnel except Physicians, and Emergency Medical Services must evacuate to the Civil Sector.
Nurses and Residents possessing the Emergency Assistance Certification may assist when requested.
Emergency Medical Services may order base Medical Personnel during riots.
The heightened security protocol is a general-purpose protocol that indicates the necessity for extra security measures to ensure the safety of an event or personnel.
Medical Personnel may assume regular duties with extra caution.
Medical Personnel are required to show their identification to security personnel when requested to assist in securing the site.
The Possible Breach protocol is activated when a hostile SCP is imminent to breaching or escaping from containment.
Medical Personnel are advised to prepare for immediate evacuation to the breach shelter.
The breach protocol is activated when a hostile anomaly has escaped the Anomaly Containment Hub and is posing an active, lethal threat to civilian personnel.
Medical Personnel must report to the breach shelter immediately, unless otherwise instructed to by combatives or an authoritative body.
Emergency Medical Services or Lead Physicians+ may respond to any medical emergencies as long as they do not jeopardize containment or interfere.
This means that they may leave the breach shelter or Civil Sector at any time for a valid medical emergency such as supporting the CDC, and etc.
The blackout protocol is activated when decided by Mobile Task Forces or a malfunction in Paragon’s electrical units has occurred.
Medical Personnel should attempt to pair up with one flashlight holder or report to an area with light when able.
The Fire Suppression protocol is activated when an active fire threat is present in any sector (SCP-457, etc.)
Medical Personnel must evacuate the designated sector immediately before the system activates.
Medical Personnel with hazmat equipment are not required to evacuate unless danger is present within the sector.
The raid protocol is activated when external hostile forces to the Foundation have entered the facility and are actively raiding the site.
Emergency Medical Services have priority of the situation, and may direct medical personnel on where to station or how to help.
Medical Personnel should always listen to combative orders. It is advised to get into joint voice chats within the Joint Departmental Server to coordinate.
Medical personnel use medical codes to communicate with each other regarding the current status of the site. This section explains what each code means and how to respond to it.
Emergency Medical Services members may call these codes without meeting the rank requirements in the base group.
Activated By: Resident+
There is a presence of hostiles in an area, and medical personnel should take shelter.
"Code Violet has been declared, all medical personnel located at [AREA] must take shelter."
"C-VIO [AREA]"
Activated By: Resident+
There is an active medical emergency and medical personnel should respond to assist.
"Code Blue has been declared, medical personnel should respond to [AREA]."
"C-BLU [AREA]"
Activated By: Physician+
Medical personnel are required to vacate from the specified area, and into a safe location.
"Code Red has been declared, medical personnel are to vacate [AREA]."
"C-RED [AREA]"
Activated By: Senior Physician+
Medical personnel who have access to hazmat protection are required to wear them, and personnel who do not have access must evacuate to a safe area.
"Code Yellow has been declared, medical personnel are to wear hazmat protective gear."
"C-YEL HAZMAT"
Activated By: Senior Physician+
All Medical Personnel are required to report to the said area despite restrictions set by the medical department guidelines and assist with medical care.
"Code Black has been declared, all medical personnel MUST report to [AREA]"
"C-BLA, ALL MD TO [AREA]"
The procedure overview exists to ensure that medical personnel are capable and confident when conducting MD duties. Members of the department are expected to be familiar with the procedures outlined here.
Approved & Enforced by
Medical Command