Procedures
Section 1 > Equipment
Medical Exam
The Medical Exam is used to check the vitals of a patient. To use it, click on your intended patient.
It shows what injuries the patient has, and where.
If a player directly states they want no medical treatment or there is no reasonable suspicion that they have been injured, medical personnel are not permitted to examine them.
Please note: in the exam, the patient is facing towards you, as indicated by the eyes.
Medkit
The Medkit is a placeable object which carries all the supplies you need to perform duties.
The number of items of each type is stated next to the item, once an item runs out, you must refill your medkit at a first aid station
Bandages
The Bandage is used for any injuries and for YELLOW limbs (torso & head). Click on the upper portion of the limb, or the center of the afflicted midsection. (5 uses)
Tourniquets
The Tourniquet is used for any ORANGE injuries, click on the upper portion of the afflicted limb. (5 uses)
Do not use on the head or torso.
Splints
The Splint is for any RED injuries, click on the upper portion of the afflicted limb. (5 uses)
Do not use on the head or torso.
Field Dressing
The Field Dressing stops any weapon inflicted bleeding and will increase health regen for 15 seconds when applied. (5 uses)
Defibrillator
The defibrillator is used to revive downed players. Press ‘Q’ and click on the mid-torso of the downed patient, and they will be stabilized.
You may use the defibrillator on a DFSC Class-D if SD are ready to cuff them upon revival.
Hazmat Suit
The hazmat suit is an anti-hazard protection-wear. You may use this if there is a 409/008 breach or you are attending a biohazardous test.
Section 2 > Response Hierarchy
Follow the hierarchy whenever treating an injured patient or wound. The following diagram shows who should be treated first at the top, with an arrow signifying the next condition which needs to be treated.
SiD+ (First to be treated if requested.)
🢃
High risk (Patient HP is very low.)
🢃
Medium risk (Patient HP is medium.)
🢃
Low risk (Patient HP is decent.)
Section 3 > Duties
Medical Appointments
The general duty of the Medical Department; appointments offer a wide array of medical procedures for you to choose from, adding a diverse experience for all of medical personnel and patients.
Medical Staffing
The primary responsibility of medical personnel is to staff the medical outpost, and when full, to then staff the medical bay if necessary or any location that needs medical assistance.
Each 30 minutes spent on-site performing any duties will reward medical personnel with 10 medical credits.
To verify their time, they must provide screenshots showing the start and end times.
Acceptable ways to track time include taking screenshots of activity logs before logging on and after logging off the team.
Volunteer Program
As part of the Class-D rehabilitation and activities program, the Medical Department allows Class-Ds to work in the Medical Outpost and station elsewhere on the site. Medical personnel may request for Class-Ds to work alongside them and be used as assistants.
Medical personnel who participate by requesting medical volunteers will receive 15 medical credits per Class D.
You must screenshot yourself with the CD with the start time and end time.
Acceptable ways to track time include using the radio time, or taking screenshots of activity logs before logging on and after logging off the team.
There is a max limit of 6 CD volunteering at any one time.
The Class-D will either stay in the Medical Outpost or be stationed where they are needed around the site.
The Class-D can be taken for patrols to seek out injured personnel.
A patrol can be conducted once every 10 minutes.
A patrol with a more than 2 Class-D requires an extra combative.
Once the volunteer wants to leave or the medical personnel dismiss them, they must be paid using the /reward command on the terminal. The rubric for the ratings is below.
The volunteer must return their uniforms and equipment before heading back to the CDCZ.
Procedure
Request on the “Request” radio channel.
“Requesting X Class-D for medical volunteer work”
Senior Physicians may request 3 Class-D
Physicians may request 2 Class-D
Residents may request 1 Class-D
Wait for combatives to respond and to move the Class-D to the medical outpost.
The Class D(s') will be disarmed.
Once the Class-D arrive, a combative will be posted inside or near the outpost.
In order for Class-D to get their appropriate items, they must enter the medical outpost and find the locker by the combative elevator wall to gain access to the volunteer uniform and a medkit.
The volunteer will be responsible for dealing with less critical patients and applying field dressings.
1-3 Rating
Volunteered for less than 5 minutes.
Healing incorrectly, not willing to heal, causing death.
3-6 Rating
Volunteered for more than 10 minutes.
Healing decently, helpful, no issues with working.
Good assistance.
6-10 Rating
Volunteered for more than 15 minutes.
Good with medical services, helpful, no issues with working.
Great assistance.
Test Escorting
Medical personnel ranking Nurse and above may escort scientific department tests if they have permission from the researcher conducting the test in case any personnel are to get injured during the test. In order to escort a cleanrooms/medium containment zone test you must be a Nurse, and to escort an HCZ test you must be a Resident.
Medical personnel may not escort during a riot, breach, or raid.
Medical personnel may not escort if requested elsewhere by a Senior Physician.
Medical personnel may not interfere or interrupt the test purposefully.
Medical personnel, if urgently needed somewhere, must be prepared to report to said location.
Procedure
Medical personnel must ask permission to escort the test from the test host.
Medical personnel who wish to receive credits are required to take two screenshots, one at the start and one at the end, to prove their attendance.
Medical Personnel are required to follow the Certain Death Principle.
Any personnel afflicted by an SCP-related injury, means imminent death. We have to keep the security of our assets and the safety of other foundation personnel in mind when treating people who have gone through scientific testing.
Seminars
Seminars play an important role in educating facility personnel about medically relevant topics, such as its history or ongoing studies. Seminars can be conducted on a wide range of topics, as long as they are medically related. Seminars can be hosted by Physicians and cohosted by Residents and everyone is welcome to attend.
Section 4 > Site Protocols
Site protocols are on-site events activated via on-site Terminals located around the site.
Normal
The Site is operating normally and medical personnel are to conduct regular duties.
Rise
The Class-D-Containment Zone is starting to become unstable.
Medical Students must vacate from the outpost.
Nurses and above may remain at the outpost.
Riot
The Class-D-Containment Zone has been lost by combatives and the Medical Outpost is dangerous to operate.
Medical personnel under the rank of Physician must vacate to sublevel 4.
Medical Students must vacate to sublevel 4.
Physicians & Emergency Medical Services may operate the Medical Outpost.
Nurses & Residents must be requested in order to assist at the Medical Outpost by Combatives, Emergency Medical Services, or Senior Physicians.
Emergency Medical Services are permitted to order base medical department members around during riots.
Physicians & Emergency Medical Services may attach themselves to combatives unless requested otherwise.
If the Emergency Medical Services are unavailable, Medical Personnel who possess a CDCZ CERTIFICATION may attach themselves to base SD when requested.
1 MD for 4 Combatives
Breach
The breach protocol is activated when an anomaly has breached.
Medical personnel must report to the breach shelter immediately, unless otherwise instructed to by combatives or an authoritative body.
Emergency Medical Services or Lead Physicians may respond to any medical emergencies as long as they do not jeopardize containment or interfere.
Raid
The raid protocol is activated when hostile entities against the foundation have entered the site.
Emergency Medical Services have priority of the situation, and may direct medical personnel on where to station or how to help.
Lethal Gas
The lethal gas protocol is activated when the site is unsavable.
Medical personnel are to report to the breach shelter.
Blackout
The blackout protocol is activated when a riot is uncontrollable or a malfunction in Paragon’s electrical units has occurred.
Medical personnel are to pair up with one flashlight holder or report to an area with light.
Section 5 > Medical Codes
Emergency codes are used to inform medical personnel of the current state of the site and where or how to respond to that current state. The standard codes are as follows:
Code Purple (C-PPL) - On-site emergency but does not concern medical personnel as of yet, stay prepared to be called in to support.
Ex: “Code Purple (or C-PPL) in Sublevel-6”
Rank Authorization: Resident+
Code Blue (C-B) - Request for medical backup in a said location.
Ex: “Code Blue (or C-B) in CDC Transfers”
Rank Authorization: Resident+
Code Red (C-R) - Immediate evacuation of medical personnel from a said location.
Ex: “Code Red (or C-R) in Sublevel-5”
Rank Authorization: Physician+
All Clear - The emergency code is no longer in effect, medical personnel are to return to what they were originally doing.
Section 6 > Concluding Statement
The procedure overview exists to ensure that medical personnel are capable and confident when conducting MD duties. Members of the department are expected to be familiar with the procedures outlined here.
Approved & Enforced by
Medical Command